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Primary Design Technology Scheme of Work

Fashion Waistcoat (Upper Key Stage 2)

Design Brief: Design and make a designer waistcoat for the class fashion show.
Strand of Learning: Materials and Textiles
Overview: In this unit of work children become fashion designers. They design and make a themed waistcoat to wear and showcase in the class fashion show. Having learnt the history of waistcoats they take measurements to enable themselves to create a own pattern template for their waistcoat. They use this pattern to cut and assemble the fabric pieces to create the waistcoat. They add buttons and pockets before applying a range of decorative techniques to complete their product. As part of the evaluation, they learn how to become fashion models and apply this skill in the class fashion show.

Gallery

Images from the Lesson Presentation Slides

  • 6 x Lesson Presentation Slides

  • Additional Presentation: Sewing Techniques

PDF Worksheet Jpg File: Waistcoat Designer

 

Medium Term Planning includes:

  • 6 x lesson overviews

  • Vocabulary List

  • Learning statements linked to Curriculum

  • Support and Challenge

  • Assessment - Keeping up with the curriculum

Teaching Pack

Curriculum Scope and Sequence

Substantive & Technical Knowledge

Pupils should know:

  • Creating a prototype of a design is useful for checking ideas and seeing how well they work.

  • Different types of drawing can be used to help with designing and communicating ideas about a product.

  • How labels and annotated drawings can be used to explain and communicate how a product is made and how it will work.

  • Choosing materials, tools and equipment is dependent upon the skills and techniques to be used.

  • Step-by-step action plans should be created and followed when making complex products.

  • A range of different finishing techniques and choose ones that are suitable to create a quality product.

  • To continually reflect on and evaluate their work throughout the stages of designing and making.

  • That evaluating the whole project is an important part of design technology.

  • About a range of inspirational designs and designers throughout history and use this knowledge to support their own work as designers.

 

Materials

  • The different properties of materials and how they are considered when designing and making a product.

 

Textiles

  • Blanket stitch is used to strengthen edges and when joining to fabrics.

  • The importance of using a template (pattern) to accurately mark out a design on a fabric.

Practical Knowledge (skills)

Pupils should know how to:

  • List the materials and tools that will be needed to make a product they have designed.

Drawing Skills

  • Communicate their ideas using cross-sectional drawings and cut-away drawings.

  • Use computer-aided design software to develop and communicate their ideas.

  • Work responsibly using guidelines to ensure they keep themselves and others safe.

  • Write an action plan for the making process including lists of tools, equipment and materials needed.

  • Accurately assemble, join and combine materials and components to ensure a quality finish to a product.

  • Apply a range of decorative and finishing techniques following the product design.

  • List ways of improving a product considering the views of others and intended users.

 

Materials

  • Measure and cut materials with precision and refine the finish with appropriate tools.

 

Textiles

  • Join textiles with a combination of stitching techniques (such as blanket stitch, back stitch for seams and running stitch to attach decoration).

  • Create products by joining several fabric pieces that employ a seam allowance.

  • Use the qualities of materials to create suitable visual and tactile effects in the decoration of masks and textile products.

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