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Primary Design Technology Scheme of Work

RoboWars (Upper Key Stage 2)

Design Brief: Design and make a Controllable Robot Buggy to take part in the Class Robo Wars
Strand of Learning: Structures, Mechanical Systems, Electrical and Program Systems

Overview: In this unit children design and make a robot buggy that is controllable using Crumble Kit and programmed for random movement using computer software.

Gallery

Images from the Lesson Presentation Slides

  • 6 x Lesson Presentation Slides

  • PDF - Electrical Vehicle Components

  • PDF - Test Track Sheets

 

Medium Term Planning includes:

  • 6 x lesson overviews

  • Vocabulary List

  • Learning statements linked to Curriculum

  • Support and Challenge

  • Assessment - Keeping up with the curriculum

This unit of work incorporates components from  the Crumble Kits supplied by Redfern Electronics

Teaching Pack

Curriculum Scope and Sequence

Substantive & Technical Knowledge

Pupils should know:

  • That creating a prototype of a design is useful for checking ideas and seeing how well they work.

  • That different types of drawing can be used to help with designing and communicating ideas about a product that is being planned.

  • How labels and annotated drawings can be used to explain and communicate how their product will be made and how it will work.

  • To choose materials, tools and equipment that are dependent upon the skills and techniques to be used.

  • A range of different finishing techniques and choose ones that are suitable to create a quality product.

  • To continually reflect on and evaluate their work throughout the stages of design, make and evaluate.

  • About a range of inspirational designs and designers throughout history and use this knowledge to support their own work as designers.

Structures

  • The different properties of some common materials and how these properties are used when designing and making structures.

  • How to make frame structures that can support mechanical systems within a product.

  • Ways of reinforcing structures, including using triangulation techniques

Mechanical Systems

  • That there are a range of different mechanical systems that are used to produce rotational movement and the ways in which the speed and direction of movement can be altered.

Electrical and Program Systems

  • How a motor can be incorporated into a product to create movement.

  • That program systems have an input and an output.

  • That microcontrollers are small computer processors that turn inputs into outputs and are controlled through computer code.

Practical Knowledge (skills)

Pupils should know how to:

  • List the materials and tools that will be needed to make a product they have designed.

  • Communicate their ideas using cross-sectional drawings and cut-away drawings.

  • Work responsibly using guidelines to ensure they keep themselves and others safe.

  • How to accurately assemble, join and combine materials and components to ensure a quality finish to a product.

  • Apply a range of decorative and finishing techniques following the product design.

  • List ways of improving a product considering the views of others and intended users.

  • Evaluate a product against specific design specifications.

Materials & Structures

  • Cut materials with precision and refine the finish with appropriate tools.

  • Consider the different properties of materials, when choosing appropriate tools.

  • Apply a range of practical skills and techniques to create stable frame structures.

Mechanical Systems

  • Combine a structure with a mechanism to create a product with motion/movement.

Electrical and Program Systems

  • Write procedures and/or computer code to control and monitor models or products.

  • Make a product that includes an interface that allows the user to control and monitor the device including lights, sounds and motion.

  • Create a product with a mechanical system that can operate at varying speeds and with changes in direction.

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