DESIGN ACADEMY
Ensuring outstanding teaching in Art & Design and Design Technology



Primary Design Technology Scheme of Work
Arty Cushions (Lower Key Stage 2)
Design Brief: Design and make a decorative cushion to be sold in the local art gallery shop.
Strand of Learning: Textiles
Overview: In this unit children join textile pieces to create both a cushion and a cushion cover. They design and decorate their cover based on a famous and iconic work of art.
Gallery
Images from the Lesson Presentation Slides




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6 x Lesson Presentation Slides
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Presentation - Sewing Skills
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Presentation - Decorating Fabrics
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Presentation - Embroidery
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PDF - Online Shopping Evaluation Sheet
Medium Term Planning includes:
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6 x lesson overviews
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Vocabulary List
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Learning statements linked to Curriculum
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Support and Challenge
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Assessment - Keeping up with the curriculum
Teaching Pack
Curriculum Scope and Sequence
Substantive & Technical Knowledge
Pupils should know:
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The difference between a design brief and design specifications.
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There can be a range of people and places that can be clients for a product.
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How computer-aided design software can help in the design process.
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The properties of materials that they are working with and how these determine the tools and techniques that they use.
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Design specifications are a list of success criteria for the product.
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The client can be used to evaluate the success of a product.
Materials
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That products are made of materials that are chosen because of their properties.
Textiles
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That ‘joining technique’ means connecting two pieces of fabrics together and the methods that are permanent or temporary.
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A range of joining techniques to connect two pieces of fabrics together such as sewing and gluing.
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Joining two edges of fabrics together creates a seam.
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A range of sewing techniques (such as a running stitch for making seams and cross stitch for decoration)
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Appliqué is a way of decorating textiles by adding smaller pieces of fabric to create a picture or a pattern.
Practical Knowledge (skills)
Pupils should know how to:
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Generate ideas for a product, considering its purpose and who the client is.
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Design a product that meets client’s needs and the design brief.
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List the design features that will appeal to the client.
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Use computer software to show what their final product will look like.
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Select suitable tools, equipment, materials, and components for the task.
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Explain their choices of materials, techniques and tools when making a product.
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Measure, mark out, cut and shape materials with increasing accuracy.
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Select and apply a finishing technique to create a quality product.
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Evaluate their product using a range of sources including client review, peer review, design brief and the design criteria.
Materials
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Measure, mark-out, cut and shape a wide range of materials.
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Cut internal shapes and joining slots in sheet materials.
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Join and combine materials and components using a variety of methods.
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Manipulate different materials to create different effects by cutting, creasing, and folding.
Textiles
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Measure, mark out and cut fabric using a paper template (pattern)
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Join fabrics together using a range of different sewing techniques (such as running stitch and cross stitch) including allowing for a seam.
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Create a 3D fabric product by combining fabric pieces and using a seam allowance.
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Apply a range of decorative techniques, including embroidery stitches, to different fabric materials.