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Primary Design Technology Scheme of Work

Arty Cushions (Lower Key Stage 2)

Design Brief: Design and make a decorative cushion to be sold in the local art gallery shop.
Strand of Learning: Textiles

Overview: In this unit children join textile pieces to create both a cushion and a cushion cover. They design and decorate their cover based on a famous and iconic work of art.


Images from the Lesson Presentation Slides

  • 6 x Lesson Presentation Slides

  • Presentation - Sewing Skills

  • Presentation - Decorating Fabrics

  • Presentation - Embroidery

  • PDF - Online Shopping Evaluation Sheet


Medium Term Planning includes:

  • 6 x lesson overviews

  • Vocabulary List

  • Learning statements linked to Curriculum

  • Support and Challenge

  • Assessment - Keeping up with the curriculum

Teaching Pack

Curriculum Scope and Sequence

Substantive & Technical Knowledge

Pupils should know:

  • The difference between a design brief and design specifications.

  • There can be a range of people and places that can be clients for a product.

  • How computer-aided design software can help in the design process.

  • The properties of materials that they are working with and how these determine the tools and techniques that they use.

  • Design specifications are a list of success criteria for the product.

  • The client can be used to evaluate the success of a product.



  • That products are made of materials that are chosen because of their properties.



  • That ‘joining technique’ means connecting two pieces of fabrics together and the methods that are permanent or temporary.

  • A range of joining techniques to connect two pieces of fabrics together such as sewing and gluing.

  • Joining two edges of fabrics together creates a seam.

  • A range of sewing techniques (such as a running stitch for making seams and cross stitch for decoration)

  • Appliqué is a way of decorating textiles by adding smaller pieces of fabric to create a picture or a pattern.

Practical Knowledge (skills)

Pupils should know how to:

  • Generate ideas for a product, considering its purpose and who the client is.

  • Design a product that meets client’s needs and the design brief.

  • List the design features that will appeal to the client.

  • Use computer software to show what their final product will look like.


  • Select suitable tools, equipment, materials, and components for the task.

  • Explain their choices of materials, techniques and tools when making a product.

  • Measure, mark out, cut and shape materials with increasing accuracy.

  • Select and apply a finishing technique to create a quality product.

  • Evaluate their product using a range of sources including client review, peer review, design brief and the design criteria.



  • Measure, mark-out, cut and shape a wide range of materials.

  • Cut internal shapes and joining slots in sheet materials.

  • Join and combine materials and components using a variety of methods.

  • Manipulate different materials to create different effects by cutting, creasing, and folding.



  • Measure, mark out and cut fabric using a paper template (pattern)

  • Join fabrics together using a range of different sewing techniques (such as running stitch and cross stitch) including allowing for a seam.

  • Create a 3D fabric product by combining fabric pieces and using a seam allowance. 

  • Apply a range of decorative techniques, including embroidery stitches, to different fabric materials. 

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